After months of innovation and tireless work by our team, the RADiCAL Studio is finally here. It’s available through Steam here (you’ll need to sign up for a Studio product to log in). Before we get into the details, here are some quick pointers to materials we’re covering elsewhere:
- Early bird pricing: We’re offering early bird pricing (>50% off) for a short time: details here.
- Free trial: Studio comes with a free trial (no credit card required): details here.
- Known issues: This release comes with a few known constraints and issues: details here.
Studio brings our AI to your machine:
With Studio, you are untethered from the cloud and have access to unlimited motion capture in your own home, studio or event space. At heart, the RADiCAL Studio brings our AI to your local machine. We call it step-by-step (SBS) processing. SBS processing mimics the way we sequentially process your videos through the cloud: record video first, run the AI later.
The big difference? Since this is your own workstation, we don’t have to meter your usage. Your usage is only limited by your own time. 🙂
Real time results (beta):
With Studio, we are also revealing our real-time functionality. The real time feature is the product of multi-disciplinary efforts across not just deep learning, but also GPU optimization and a lot of great software engineering. It remains in beta because we still need to test and stabilize the AI’s output across a wider range of hardware configurations.
Our final objective, even with real time processing, is to achieve the fidelity, smoothness and range of motion Gen3 is capable of through the cloud.
At this time, we recommend that the real time feature is run on Windows machines with the strongest NVIDIA graphics cards (at least 1080, 1080 Ti, 2060, 2070, 2080, or 2080 Ti), although we’ve seen it do reasonably well on even smaller cards (1060 and 1070).
Live stream into Unreal Engine (Live Link):
With the right subscription, you can also use our real-time feature to stream your motion directly into a scene in Unreal Engine 4 (Unity, iClone, and Blender coming soon). For more about using UE4 LiveLink, go here (Change Log) and here (FAQs).
Exporting your animation data:
Whether you use step-by-step (SbS) or real-time processing, you can export your animation data in FBX format through our website here. You can read more about how that works here (FAQs).
Tip: if you’re using the UE4 Live Link for real time streaming, your animation data can also be saved directly in UE4.
Gen3.1 – new animation rig:
Studio also comes with Gen3.1, which features a new and improved using animation rig. The 3.1 skeleton more closely conforms to industry standards. It’s much easier to be used across modern and legacy workflows in Unity, Unreal, Blender, iClone and others. See the details in this change log post.
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As always, thanks for being a part of our community, and don’t hesitate to reach out, we are always looking for constructive criticism and feedback.
– Team RADiCAL