For many of our users, it is important that their results come with stable and realistic contact between the character’s feet and the floor. We’ve therefore been working hard on a solution we call “footlock.”
We’re still working on it. To be precise, we’re right in the middle of it.
But we’re now able to release an experimental version, in public beta, in the form of a post-processing footlock layer in RADiCAL Core. The post-processing layer produces decent, and sometimes great, results across a number of use cases. However, because the footlock layer may not work for all users across all use cases, we’ve decided to provide a choice: you can see your results both with and without the footlock solver enabled.
This footlock solver is available automatically for all scenes created in RADiCAL Core after December 8, 2020. It remains experimental and we’re continually improving it. To understand how best to use it, where it might do well, or fail, please consult our Learn section.
Switching to footlock: open a new tab within your scene
For scenes created after December 8, 2020, you can choose to view your results in a separate browser tab, but within the same scene, with the “footlock” solver enabled. To do this, click the “Switch” button within the “footlock” section on the right sidebar of your scene.
Your viewing mode is reflected in the “current view” status. To see the solver results, make sure that:
- Footlock: Available
- Current view: On
FBX downloads: current view mode + file naming convention
The FBX generate + download buttons will give you the FBX file that corresponds to the “current view” mode.
Once downloaded, you will know which version you’re looking at by checking for a suffix in the file name that looks like this: _fl. For example:
- Conventional FBX: gen-3-1-samples_scan-005
- FBX with footlock: gen-3-1-samples_scan-005_fl
Available in Core – other products to come
The footlock solver is currently available as an optional view as part of the Core product (and certain Core API users). It, or a subsequent update, will also be rolled out to Studio – keep an eye out for announcements.