For many of our users, it is important that their results come with stable and realistic contact between the character’s feet and the floor. We’ve therefore been working hard on a solution we call “footlock.” 

 

We’re still working on it. To be precise, we’re right in the middle of it. 

 

But we’re now able to release an experimental version, in public beta, in the form of a post-processing footlock layer in RADiCAL Core. The post-processing layer produces decent, and sometimes great, results across a number of use cases. However, because the footlock layer may not work for all users across all use cases, we’ve decided to provide a choice: you can see your results both with and without the footlock solver enabled.

 

This footlock solver is available automatically for all scenes created in RADiCAL Core after December 8, 2020. It remains experimental and we’re continually improving it. To understand how best to use it, where it might do well, or fail, please consult our Learn section

 

Switching to footlock: open a new tab within your scene

 

For scenes created after December 8, 2020, you can choose to view your results in a separate browser tab, but within the same scene, with the “footlock” solver enabled.  To do this, click the “Switch” button within the “footlock” section on the right sidebar of your scene.

 

Your viewing mode is reflected in the “current view” status. To see the solver results, make sure that: 

  • Footlock: Available
  • Current view: On

 

 

FBX downloads: current view mode + file naming convention

 

The FBX generate + download buttons will give you the FBX file that corresponds to the “current view” mode.  

 

Once downloaded, you will know which version you’re looking at by checking for a suffix in the file name that looks  like this: _fl. For example: 

  • Conventional FBX:  gen-3-1-samples_scan-005 
  • FBX with footlockgen-3-1-samples_scan-005_fl

 

Available in Core – other products to come

 

The footlock solver is currently available as an optional view as part of the Core product (and certain Core API users). It, or a subsequent update, will also be rolled out to Studio – keep an eye out for announcements.

 

.  

We’re excited to announce the launch of our Core API.  Now, developers and enterprise partners can create applications around RADiCAL’s cloud-based motion capture.

 

The API allows our partners to track motion and animate characters in custom user experiences, programmatically, at runtime. 

 

We maintain your own private API to upload videos and download animation data.  You can use your own cloud resources or run your pipeline through RADiCAL’s end to-end cloud infrastructure – ie, we will seamlessly process your videos and deliver results to your users.

 

Beyond the API and cloud resources, we also provide technical support and code to connect the API and programmatically apply the animation data to characters inside end users’ 3D clients.

 

If you’re interested in learning more, just get in touch through our dedicated channel for developers and enterprise partners: https://getrad.co/contact.

 

*      *      * 

 

-Team RADiCAL

 

Our friends at Project Spark Studio have developed a Blender plugin that will allow you to create retargeting profiles for RADiCAL animations to any custom rig you desire.

 

You can download the add-on here.

 

There is a video tutorial on how to use it here.

 

As ever, if you have any questions please do not hesitate to reach out.

 

Happy Capturing!

 

*                          *                          *

 

-Team RADiCAL

 

After carefully considering feedback from our community and the industry at large,  we are excited to offer the Studio Creator package.

 

  • Use for free, no limits: anybody with a RADiCAL account can now install and use Studio to animate and visualize as much motion as they want, free of charge, no credit card required.

 

  • Download FBX exports – pay only for what you need: We’re also launching our pay-as-you-go system (PAYG) as part of the Studio Creator package. If you decide that you want to export animation data from Studio, you can purchase one minute increments of export time that you can use whenever you want. You only pay for the results you need. Left-over credits won’t expire for a year.

 

  • Download directly from website (we’re leaving Steam): Studio is now available directly through our website here and here. If you previously downloaded Studio from Steam, no worries, you can simply delete the Steam version and replace it with the version downloaded from our website.  Your results will still be in the folder where you saved them.

 

  • Annual Producer – lower price – unlimited FBX exports:  we’re dramatically reducing the price of our Studio Producer package to $250, featuring unlimited animation data exports.  Check out our updated pricing page here.

 

We are doing this in the hopes that all creators, regardless of resources, will be able to use RADiCAL Studio in their content pipelines.

 

No subscription.  Free to download.  Free to use.

 

P.S: many of you also asked for a Studio tutorial, which you can view here.

 

*                       *                        *

 

– Team RADiCAL

03 Nov 2020

Our friend Xuelong Mu has created a video tutorial on how to livestream your real-time results into Unreal Engine.

Check out the video here.

There is also a detailed readme in our learn section.

 

 

14 Oct 2020

Yesterday, on October 13, 2020, we released an important update to our AI: version 3.1.7.

 

What you should know:

  • Impact on AI results – reduces oscillations: in terms of visible results, the improvements are subtle, but critical.  Specifically, v3.1.7 significantly reduces certain oscillations on the Y axis (the vertical axis). In previous versions, these Y axis oscillations were mostly correlated with motion that involved the actor raising the arms over the head, often from a simple standing position. In all of our tests, these specific oscillations are now significantly reduced, if not entirely gone.   
  • Footlock – preparing for an important release: the v3.1.7 update should also be seen in the context of our wider efforts to enhance our AI for a more solid planting of the skeletal animation data in relation to the floor.  Version 3.1.7 lays part of the foundation for improved footlock.  With v3.1.7 now in production, we hope to release a first major update improving footlock, coupled with an improved positioning of the root motion in world space, in 2020.     
  • Calibration – still important: even after this update, you should minimize oscillations – and secure fidelity, plausibility and aesthetics – by executing a solid calibration. Here is a reminder of the specific advice we provided on calibration cycles a short while ago.

 

Here’s how it’s being rolled out:

  • Core: Our cloud AI, available through RADiCAL Core, has already been updated to v3.1.7.
  • Studio: our RADiCAL Studio users should expect to see the (free) upgrade this week. Steam should be updating your app automatically (please check your Steam update settings).

 

Special thanks to the AI team, who have pulled another major achievement out of the hat.  

 

*     *     *

 

As always, thanks for being a part of our community, and don’t hesitate to reach out, we are always looking for constructive feedback.

 

– Team RADiCAL

 

A quick reminder of the importance of a solid calibration to support best results. Below is some specific advice on what to do. There are smart updates in the works to make all of this easier (more detail to follow in the next few weeks).  

 

Summary (tl;dr): 

 

  • Do this: make sure the actor starts the scene, from the first frame onwards, in a T-pose facing, and in full view of, the camera, at the center of the scene (stage), with the entirety of the body visible and feet firmly planted on the floor, for 1 – 2 seconds.  
  • Don’t do this: we mean “starting” your scene with a T-pose literally. Avoid footage prior to the T-pose in which the actor prepares for the scene. This includes the actor “transitioning” into the T-pose, such as walking into the frame, standing in profile, turned away from the camera, or otherwise anything less than a solid T-pose. Trim (edit) those frames out of the video, if you can.  

 

RADiCAL Core calibration:

 

We currently accept, without warning, videos in which the actor’s presence is visible enough, but falls short of a solid T-pose. We made that decision because many of our users would prefer to have some results, rather than no results at all. However, this also means that we currently don’t warn users when their calibration wasn’t supportive of best results. 

 

Therefore, you should carefully review how your video starts: if there is a solid T-pose in the video, great. If there’s no T-pose, try to find a natural, full-body camera-facing pose that comes close to it. Either way, try to trim away (edit out) any footage that comes before it. 

 

RADiCAL Studio calibration:

 

  • Step-by-step (SbS) processing: The Studio app already comes with a mandatory five-second countdown to assist you in finding the best position before the Studio app starts recording your video for SbS processing. Make sure the actor stands in a solid T-pose by the time the Studio app has completed the countdown and starts recording.
  • Real-time (RT) processing: Because there is no five second countdown, you‘ll need a person other than the actor to hit the START button. You can also experiment with external camera integrations (to ensure a better angle and distance) or keyboards / mouse configurations (to allow for remote operation of the Studio app). 

 

 

 

We’ve released plugins to make the re-targeting process faster and easier for Blender and Unreal users.

For our Studio customers, we have deployed a dedicated FBX exporter through our website: https://getrad.co/uploader-studio.  

Note that the Studio FBX exporter will only read animation data produced by RADiCAL Studio. You need an active Studio subscription to use the Studio FBX exporter.

For more information on how it works, check out the dedicated learn section for RADiCAL Studio.

After months of innovation and tireless work by our team, the RADiCAL Studio is finally here.  It’s available through Steam here (you’ll need to sign up for a Studio product to log in). Before we get into the details, here are some quick pointers to materials we’re covering elsewhere:

 

  • Early bird pricing: We’re offering early bird pricing (>50% off) for a short time: details here.
  • Free trial: Studio comes with a free trial (no credit card required):  details here
  • Known issues: This release comes with a few known constraints and issues: details here

 

Studio brings our AI to your machine: 

 

With Studio, you are untethered from the cloud and have access to unlimited motion capture in your own home, studio or event space. At heart, the RADiCAL Studio brings our AI to your local machine. We call it step-by-step (SBS) processing.  SBS processing mimics the way we sequentially process your videos through the cloud: record video first, run the AI later.  

 

The big difference? Since this is your own workstation, we don’t have to meter your usage.  Your usage is only limited by your own time.  🙂  

 

Real time results (beta):

 

With Studio, we are also revealing our real-time functionality.  The real time feature is the product of multi-disciplinary efforts across not just deep learning, but also GPU optimization and a lot of great software engineering. It remains in beta because we still need to test and stabilize the AI’s output across a wider range of hardware configurations.

Our final objective, even with real time processing, is to achieve the fidelity, smoothness and range of motion Gen3 is capable of through the cloud.

At this time, we recommend that the real time feature is run on Windows machines with the strongest NVIDIA graphics cards (at least 1080, 1080 Ti, 2060, 2070, 2080, or 2080 Ti), although we’ve seen it do reasonably well on even smaller cards (1060 and 1070).

 

Live stream into Unreal Engine (Live Link):

 

With the right subscription, you can also use our real-time feature to stream your motion directly into a scene in Unreal Engine 4 (Unity, iClone, and Blender coming soon). For more about using UE4 LiveLink, go here (Change Log) and here (FAQs). 

Tip: if you’re a student or an indie, you may qualify for discounted pricing on LiveLink access, please get in touch.

 

Exporting your animation data:

 

Whether you use step-by-step (SbS) or real-time processing, you can export your animation data in FBX format through our website here. You can read more about how that works here (FAQs).

Tip: if you’re using the UE4 Live Link for real time streaming, your animation data can also be saved directly in UE4. 

 

Gen3.1 – new animation rig:

 

Studio also comes with Gen3.1, which features a new and improved using animation rig. The 3.1 skeleton more closely conforms to industry standards. It’s much easier to be used across modern and legacy workflows in Unity, Unreal, Blender, iClone and others.  See the details in this change log post

 

 

*     *     *

 

As always, thanks for being a part of our community, and don’t hesitate to reach out, we are always looking for constructive criticism and feedback.

– Team RADiCAL

Studio’s real time functionality opens up exciting possibilities for previz and virtual production.  For virtual production professionals and enthusiasts, we are enabling Unreal Engine 4 LiveLink access with RADiCAL Studio. We’ve described how it works in detail here (FAQs).

We have included a sample Unreal project and instructions on setting it up with Studio.  It’s available through this Github repo.

Professional Studio subscribers will have livestream access to all engines included in their subscription.

We are also developing livestreaming capabilites for Unity, Blender, and iClone.

 

Our new Studio product is finally out. See our separate change log post for details regarding its release.

We’re now offering early bird pricing at more than 50% off. It’s only available for a short period of time, but you can lock in the low price for an entire year:

  • Producer: Early bird pricing is $32/mo. ($384/yr) – the regular price is $64/mo. ($768/yr).
  • Professional: Early bird pricing is $78/mo. ($936/yr) – the regular price is $190/mo. ($2,280/yr).

 

For a short time only: early bird pricing is expected to be available for a few weeks (until 30 September 2020). But we reserve the right to activate regular prices much earlier – our timing largely depends on how many people sign up (first come, first serve), and how fast we can release a number of small updates.

Yesterday, September 4, 2020, we released the latest update to our AI: Gen3.1. With the release of Gen3, we signaled that all areas of our product were going to improve, including our FBX output. As the versioning suggests, while this is an upgrade to 3.0, version 3.1 doesn’t imply fundamental, visible, changes in our output.  Rather, it’s the structure of our animation data that has improved.

 

Key benefits of Gen3.1: 

Gen3.1 features an updated skeleton with more joints and a new naming convention that more narrowly conforms to industry standards.  As a consequence, 3.1 improves the ingestion of our animation data across software environments, whether that’s in FBX format or as raw animation data.

In short order, we will also be releasing plugins that make the retargeting process for Blender, Unreal, and Unity even easier.

 

Transitioning from 3.0 to 3.1: 

We understand many of our users have developed pipelines in reliance on the RADiCAL skeleton having a particular structure.

To help ease the transition, we’ve made a new 3.1 t-pose available in the download section.  You can also see a diagram of the new skeleton and the naming convention below.  As you start to align your pipelines for 3.1, we can promise that we don’t expect to make structural changes to our skeleton going forward.  3.1 will be our standard for years to come.

 

New RADiCAL Samples: 

New RADiCAL Samples with free FBX downloads can be found here.

 

How to export legacy animation scenes:

If you need to export FBX animation data for legacy Gen2 or Gen3.0 results, you can do so through our website for a period of one month going forward, ie from today through early October 2020. The user experience is the same: simply hit the FBX download button on the completed scene page.  After that initial transition period, from October 2020 onwards, exporting Gen2 or Gen3.0 results to FBX will require the help of the RADiCAL support team, so you should expect it to take more time. We therefore recommend you start exporting now.

 

Special note for Blender users: 

For Blender users, please select automatic bone orientation under the armature settings when you import the FBX.

We have pushed our  solution of the FBX problem in Blender to production. All animations should be in T-pose in Edit mode now.

Please bear in mind that this is a temporary solution.  There may still be minor issues that pop up (animations may have bones with abnormal rolls).

In a few weeks, we expect to release a new skeleton that more fundamentally solves this problem with an add-on that makes re-targeting a drag and drop process for users.

The new Gen3 T-pose can be found here on our downloads page.

As always, feel free to drop us an email or book a meeting with our team.

Best

TR

Some users have reached out because they’re experiencing re-targeting issues with respect to our FBX in Blender, specifically they’re seeing some abnormal rotations in the skeleton.

We’re aware of the problem and have identified the root cause.  We’re now working on a temporary solution.  Please bear with us for the next few days while we generate a short video tutorial for the temporary fix.

You should also know that, hopefully within just a few weeks, we will release an add-on that will make re-targeting a drag drop process in Blender.

If you have specific thoughts on Blender, or these specific issues, feel free to drop us an email or book a meeting with our team.

As always, thank you!

Team RADiCAL

 

*   *   *

 

As always, feel free to drop us an email or book a meeting with our team.

We’ve had thousands of requests to enable a free trial for our CORE product over the past few weeks and months. We’re excited that we’re now in a position to offer it.

We’ve had to work through this carefully. As a small startup with limited resources, making expensive cloud processing capacity available to tens of thousands of users for free is a daunting prospect.  But we’re going to take this bet, because we know it’s what our users need.

 

It’s a first release – we love feedback.

The free trial is a product, just like any other.  It was released fast to make sure we get into the hands of those who need it.  We may have overlooked stuff and there may be things that don’t work. If so, please let us know (email |book a meeting). We love feedback.

 

Here’s how it works.

The free trial allows you to explore RADiCAL’s 3D motion tracking technology through our cloud at no cost.

To get it up and running, navigate to the free trial sign up page, hit select, complete the checkout with a working credit or debit card (no worries, it will not be charged).

You can then use the free animation time within one week of starting the trial.  You’ll be able to upload videos, privately and confidentially, and see your results visualized through our website, but you won’t be able to download the animation data.  (We have sample FBX files for you to download from our explore page.)

As ever, we recommend you follow our guidance for recording video in our Learn section.

 

Conversion to subscription.

If you like what you see, your free trial converts to a flexible month-to-month Creator account – which you cancel at any time –  if you: (1) exceed the trial’s animation playtime limits; (2) decide to export and download your animation data; or (3) don’t cancel your trial by the end of the trial period.

If you would like to upgrade to any other monthly or annual subscription, drop us an email or book a meeting.  We will help (including by crediting your already made payments, which is currently a manual process).

 

*   *   *

 

If you’re unsure about anything, drop us an email or book a meeting with our team.

In anticipation of our forthcoming release of the RADiCAL Studio, our on-prem, real-time implementation of our AI, you can now pre-buy a RADiCAL Studio subscription.  To make it worth your while, until Studio is released, we’ll throw in CORE for free

 

Benefits:

Not only will you benefit from free CORE usage until Studio is out, after Studio is released, you’ll get the unlimited animation playtime that comes with Studio.

 

How you opt in:

To opt into this program, do this:

  1. Buy any annual CORE package now: Creator / Producer / Professional
  2. Send an email to support@getrad.co with the headline: “Opt in STUDIO.” That’s it, you’re done. We’ll take care of the rest.
  3. When the RADiCAL Studio is released, we’ll convert your subscription to the equivalent RADiCAL Studio subscription (Creator / Producer / Professional), and a full one year term will start at that time. This means that you’ve effectively benefited from free access to CORE in the meantime – best of both worlds!

 

Got questions?

Here are answers to questions you might have:

  • This opt-in program is available until July 10, 2020.
  • We expect the RADiCAL Studio to be released in July / August 2020 (but that can change).
  • We will also give free access to pre-release versions to participating users.
  • Existing subscriptions can’t be used for the opt-in.  If you’d like to use an existing subscription for the Studio opt-in program, get in touch.
  • Monthly subscriptions can’t be used for the Studio opt-in.


If you’re unsure about anything, drop
us an email or book a video conf call meeting with our team.

We’re excited to announce an important expansion of our range of products, features and pricing options.   

Going forward, we offer four products: 

  • Core: our standard 3D motion tracking solution, using sequential cloud processing for all previsualization and post-production pipelines.
  • Live: a real time deployment of our AI through the cloud, for content creators and developers alike. 
  • Studio: a real time deployment of our AI right at home / the office, on local machines, for developers. 
  • Fuse SDK: build your own apps and experiences around our AI, including in real time, for developers.

CORE is now the name for our standard cloud product, currently running Gen3.  The other products are described in more detail on our website’s product pages.  Below are the changes to the Core product features and pricing. Where appropriate, we cross-reference other products for context. 

 

CORE pricing (compare to STUDIO):

 

Our new Core pricing has now gone live.  We’d suggest that you review Core in direct comparison to its on-prem sibling, the Studio solution.

Across both Core and Studio, we continue to offer three basic packages, priced identically: Creator, Producer, and Professional.  While the most important changes are summarized below, you should make sure to check out the details on our website.  

  1. Increased FBX playtime:  we’ve increased the limits on your FBX downloads. This means that, within the Core product, you can now download all animations you create through the FBX exporter within a month. 
  2. Adjusted animation processing times (compare Core vs Studio): we’ve made some downward adjustments to the animation playtime limits across different Core packages. This is a reflection of the higher cost of running expensive cloud machines. It is also a reflection of the fact that are making unlimited animation available through our on-prem Studio package at the same price as Core, so if you need more animation playtime, consider a switch to Studio. 
  3. Playtime add-ons cheaper for annual subscribers / same for everyone else: Add-on playtime credits come at the same cost of your current plan, which means that, for annual subscribers, they will be 66% cheaper. Playtime add-ons are available to use for 1 month independently of your subscription, so they won’t go to waste. 
  4. Playtime add-ons are now automatic: if you go over your remaining playtime credits, we’ll automatically add enough playtime to your account to get the job done and your account will be charged for the playtime add-on. This will be completely seamless. To make sure you have complete visibility into your charges, we’ve added your up-to-date playtime budget summary to the upload page, so you always know where you are and what you can expect given your workloads.

 

Always consult our terms and conditions for details.  If you’re unsure about anything, drop us an email or book a video conf call meeting with our team.

As always, thanks for being part of our community!

– Team RADiCAL

 

Many of you have asked for the ability to process longer videos. We’ve heard you loud and clear.

We’ve increased the maximum duration, from 30 seconds to 15 minutes, for any one video you upload. We’re looking into raising that limit further, but we have more work to do on that topic. To support longer videos, we’re also making two related, and important, changes:

  • Playtime add-ons are now automatic: if you go over your remaining playtime credits, we’ll automatically add enough playtime to your account to get the job done and your account will be charged for the playtime add-on. This will be completely seamless. To make sure you have complete visibility into your charges, we’ve added your up-to-date playtime budget summary to the upload page, so you always know what to expect, given your workloads.
  • FBX on demand: converting raw animation data to the FBX format requires processing power. Rather than delaying your visual results, we’ll deliver your visual results without the FBX. You can then decide to request the FBX for the results you like. This means that you’ll get your visual results faster, but you’ll wait a bit longer for your FBX files.

 

Always consult our terms and conditions for details.  If you’re unsure about anything, drop us an email or book a video conf call meeting with our team.

As always, thanks for being part of our community!

– Team RADiCAL

We detected and fixed an issue today that, between June 13 and June 15, caused our web visualizer and notification systems to malfunction, such that many users were not told when their results were ready (even though they were).

We’re sorry if this has affected you. It has now been fixed, all of your scenes have been processed, and results can be viewed. If you were affected by these issues, please drop us a note at support@getrad.co so we can try to make up for it.

Thanks for your patience with us, as we roll out Gen3 across the entire platform.

Best –

Team RADiCAL