As we prepare for the transition to Gen3, we have to make a few changes.  The core of our platform will continue to run, but we’re limiting access to Gen2 through free accounts via some of our apps until Gen3 is out. 


  • Website: Our website will continue to operate as usual, with access to your completed scenes (Projects) and community scenes (Explore). You can register as a new user, including for a free account, download FBX files, manage your account and upload new videos via our custom upload page for processing through Gen2, if you hold a paid subscription.  
  • Windows app: Our windows app will continue to be available on Steam. It will operate as usual, and we will continue to maintain it.  
  • Mobile apps / MacOS app: To prepare for Gen3, we are suspending downloads of our iOS, Android and MacOS apps from the app stores.

    If you’ve already installed these apps, you can continue to use them by accessing your completed scenes and community scenes.However, you will no longer be able to upload new videos into our cloud from the mobile apps. The mobile apps won’t prevent you from recording videos or initiating uploads, but the upload will not reach our servers (and you will receive an email to confirm this). We will no longer update or maintain these legacy apps.

    If you’re a paying subscriber, you can continue to upload new videos for processing through Gen2 via our custom upload page on our website.


We hope you bear with us.  The transition to Gen3 is a momentous task.  We’re excited about it, and we hope you are, too. 


– Team RADiCAL  

Over the last 9 months, countless users have asked us to release a feature that would allow them to upload videos into our cloud-powered AI that were recorded independently by them, i.e. videos that were not recorded through the RADiCAL mobile apps.

We’ve heard you loud and clear.

Starting today, you’ll be able to upload your own videos through our custom uploader on our website.

You can get to the custom uploader in two ways:


  • Web: From the members area of our website: -> hit the UPLOAD button -> hit “Custom Uploader” in the pop-up dialogue
  • Desktop Apps: From our desktop apps: -> hit the NEW SCENE button -> hit “USE EXISTING VIDEO” in the dialogue -> hit NEXT (opens up the browser)


You can use the custom uploader with any Creator, Producer or Professional subscription, monthly or annual.

This is work in progress, and we’ll continually improve on what we do.  Please get in touch if you have any questions:


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The response from our users has been absolutely overwhelming and we wanted to thank all of you who showed interest.

This also means that we will not be able to accommodate as many people as we would have liked for the beta.

We have started assigning seats to users, please bear with us as we are working through all of the sign-ups.

We will be allocating seats in batches of 20-30 users.

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Please stay tuned!



We’re excited to announce that we are opening up an early version of our latest AI, Gen3, for private beta testing. 

This will be available to users on a Windows PC with an NVIDIA GPU. Please click here to be taken to the private beta registration page. 

The purpose of this beta is to help benchmark the AI’s performance across devices and GPUs, collect feedback on the UI/UX choices we have made, and to give a glimpse of gameplay possibilities. 

Please make sure you use the same email you used to register for a RADiCAL account or you will not be able to access Gen3.       



For all of our Blender users, we have created a standard T-pose that allows easy re-targeting of your animation to your character.

We have our gen2 t-pose available on our download page, and when Gen3 releases, we will update the skeleton.

Please also refer to the tutorial video by CG Geek here for step-by-step instructions on how to animate characters in Blender using RADiCAL.

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We’re excited to announce that the very talented CG Geek has released an easy-to-follow tutorial on how to use RADiCAL to animate characters in Blender.

In this video, Steve takes you through the entire process from start to finish on how to animate characters using RADiCAL FBX output in Blender.  He starts out by filming the scene, mapping the character, retargeting the animation, as well as rendering the character.

Steve’s video (and many more that are great) can be seen here on his YouTube channel.

Steve’s video comes on the heels of massive improvements in our product.  With our impending Gen3 release, we will be releasing a much improved skeleton with plugins for Unity, Unreal, and Blender.

For our Blender users, we are now also releasing a standard T-pose rig that will make the re-targeting process easier. You can currently download the t-pose file here, and it will soon be available through our download page as well.  Steve describes how to use the T-pose rig in his video.

Also, as a reminder, if you’d like to share your animated characters with us, we’ll post and promote your content on our social media channels.  Be in touch!


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We’ve heard your feedback loud and clear.  We have rolled out several changes designed to help make your life easier!

  • In version 2.5.10, we’re bringing to your iPhones and iPads some of the criticial features you’re used to seeing in our desktop apps and the website:

    – Scene management: you can now edit the name, adjust privacy settings and add a description for your own scenes. You can also delete those scenes you don’t like.

    – New character meshes: we’ve added more models, improved some of the existing ones with better shading, and introduced in-scene credits for the creators of those characters.

  • We’ve also released a bunch of bug fixes and stability improvements.

The iOS update is available on the app store.

Get the latest iOS app here.

If there’s something you wanted to see on the list we didn’t get to, feel free to email us any suggestions. We’re all ears.

Matteo Giuberti has joined our AI team after five years as a senior research engineer at Xsens, one of the world’s leading providers of motion capture solutions. Matteo brings to our AI team strong domain expertise around human motion and biomechanics. Matteo holds a PhD from Università degli Studi di Parma.

Roberto Capobianco started to work with our AI team in 2018 but has now completed the transition to look after the overall implementation of Gen3 across all hardware and software environments. Roberto holds a PhD in robotics and AI from Sapienza Università di Roma, where he also continues to teach as a lecturer.

Francesco Riccio has joined our AI team to strengthen our development and engineering efforts along the entire deep learning stack. Francesco holds a PhD from Sapienza Università di Roma, where he is also a postdoctoral researcher focusing on robotics and deep learning.

Anand Ravipati has joined the team as a product manager looking after user engagement, analytics, customer inquiries, marketing and industry relations. Anand is an experienced angel investor and has advised many startups.  Anand holds a BA from Penn State University and an MD from Ross University.

The new team! (Clockwise from top left) Matteo Giuberti, Roberto Capobianco, Anand Ravipati, Francesco Riccio

We’re today releasing significant upgrades to our desktop app for both Windows and Apple machines. Here are the things you can now do right from inside the desktop app:

  • FBX downloads: access and download your animation data through an FBX file from inside the scene
  • Scene management: edit your own scenes’ names, privacy settings and descriptions, and delete those you don’t like
  • Camera panning: inside each scene, with the camera set to “manual”, you can now pan the scene left, right, up and down, (1) with the right mouse button or (2) by holding down SHIFT on your keyboard
  • Switch animations: browse animations across the Explore channel and your Projects while inside the visualizer – quickly switch between scenes without losing time
  • Performance: experience faster loading and scrolling supported by, among other things, improved caching
  • Character meshes: we’ve added more models, improved some of the existing ones with better shading, and introduced in-scene credits for the creators of those characters
  • Scene warnings: if any warnings apply to an animation, they’re now available inside the scene for quick review

Free downloads and updates can be accessed here:

We’re excited to announce the release of our first desktop app for Windows machines.

The desktop app, built entirely in Unity, brings the RADiCAL Studio visualizer you’re used to seeing on your mobile apps straight to your desktop.  With it, you can access both your own results and thousand of animations available through our Explore channel.

The desktop app will also serve as the new home for Gen 3 of our AI, which we will start embedding in the desktop app in the next few months.  (See “What’s Next?” below)

For now, here’s how you get started:


What’s next? 

We’re working hard on these things:

  • Linux Apps:  We expect to release an app for Linux machines in early 2019.
  • Gen 3 – Embedded AI:  In 2019, we’ll start building Gen 3 of our AI into the desktop app for real-time results and on premise processing.  This also enables unmetered performance for our users.
  • Upload models: In 2019, we’ll enable you to upload your own character models, so you can your see your motion on them.
  • Expanded FBX download:  you’ll be able to download an FBX that includes both your motion and your mesh.
  • Adjust virtual environment: we’ll give you the ability to manipulate the virtual environment inside the Studio view, including landscapes, lighting, weather and more … with nothing but a graphical interface.
  • And more … we’ll let you know soon!


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– Team RADiCAL